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数字社会电子体育游戏对儿童基础动作技能习得的影响

李康 苏青青 周少林 马国才

李康, 苏青青, 周少林, 马国才. 数字社会电子体育游戏对儿童基础动作技能习得的影响[J]. 中国学校卫生, 2024, 45(2): 213-217. doi: 10.16835/j.cnki.1000-9817.2024055
引用本文: 李康, 苏青青, 周少林, 马国才. 数字社会电子体育游戏对儿童基础动作技能习得的影响[J]. 中国学校卫生, 2024, 45(2): 213-217. doi: 10.16835/j.cnki.1000-9817.2024055
LI Kang, SU Qingqing, ZHOU Shaolin, MA Guocai. Effects of electronic sports games on children's acquisition of basic motor skills in a digital society[J]. CHINESE JOURNAL OF SCHOOL HEALTH, 2024, 45(2): 213-217. doi: 10.16835/j.cnki.1000-9817.2024055
Citation: LI Kang, SU Qingqing, ZHOU Shaolin, MA Guocai. Effects of electronic sports games on children's acquisition of basic motor skills in a digital society[J]. CHINESE JOURNAL OF SCHOOL HEALTH, 2024, 45(2): 213-217. doi: 10.16835/j.cnki.1000-9817.2024055

数字社会电子体育游戏对儿童基础动作技能习得的影响

doi: 10.16835/j.cnki.1000-9817.2024055
基金项目: 

青海省省级哲学社会科学青年项目 23Q067

详细信息
    作者简介:

    李康(1990-),男,河南商丘人,硕士,讲师,主要研究方向为儿童体育教育

  • 利益冲突声明  所有作者声明无利益冲突。
  • 中图分类号: TN711.5  R179  G804.49

Effects of electronic sports games on children's acquisition of basic motor skills in a digital society

  • 摘要:   目的  评价电子体育游戏对儿童基础运动技能习得的影响,为数字社会背景下儿童基础运动技能的习得提供辅助。  方法  通过检索中国知网(CNKI)、Web of Science、Cochrane Library和PubMed数据库,检索时限设定为2012年3月至2022年3月。利用Cochrane偏倚风险评估工具RoB 2及扩展工具RoB 2 Cluster和ROBINS-I对纳入的研究进行方法学质量评价,运用RevMan 5.3软件进行发表偏倚评价、异质性检验、亚组分析和Meta分析。  结果  共纳入12项研究,包括897名参与者,其中7项随机对照试验、2项整群随机对照试验和3项非随机试验;2项偏倚风险低,8项有一定风险,2项偏倚风险高。12项研究的儿童基础运动技能测量包括物体控制技能、运动技能、协调性、敏捷性和平衡性。Meta分析结果显示,电子体育游戏对儿童基础运动技能的习得具有一定正向效应(SMD=0.81,95%CI=0.46~1.17,P < 0.05)。  结论  儿童可以通过身体活动与数字屏幕产生积极的互动交际行为,进而促进基础运动技能的发展。
    1)  利益冲突声明  所有作者声明无利益冲突。
  • 图  1  文献检索的流程

    Figure  1.  Flow path of literature retrieval

    图  2  纳入文献的发表偏倚检验

    Figure  2.  Publication bias test for included literatures

    图  3  电子体育游戏干预对儿童基础运动技能影响的Meta分析

    Figure  3.  Meta-analysis on the effects of electronic sports games intervention on children's basic motor skills

    表  1  电子体育游戏中调节变量干预儿童基础运动技能的效应结果

    Table  1.   Effects of regulating variables in electronic sports games on children's basic motor skills

    调节变量 亚组 文献量 样本量 MD值(95%CI) Z P
    干预内容 物体控制技能 4 259 2.51(1.43~3.52) 4.37 < 0.01
    运动技能 2 119 1.30(0.51~2.37) 2.52 < 0.01
    协调性 1 36 1.75(1.33~2.49) 3.24 < 0.01
    敏捷性 1 261 1.55(0.36~2.71) 3.48 < 0.01
    平衡性 4 222 2.07(1.42~3.43) 3.09 < 0.01
    单次干预时间/min ≤20 2 119 1.24(0.68~1.75) 4.12 < 0.01
    21~40 7 651 0.66(0.32~1.24) 4.41 < 0.01
    41~60 3 127 2.18(0.65~3.24) 2.31 < 0.01
    干预频率/(次·周-1) 1 2 127 0.93(0.23~2.08) 4.17 < 0.01
    2~3 7 590 1.85(0.73~2.64) 1.07 < 0.01
    4~5 3 180 1.78(0.84~2.49) 2.42 < 0.01
    总时长/周 6 6 349 0.71(0.34~2.52) 2.57 < 0.01
    8 5 287 1.35(0.64~2.17) 4.21 < 0.01
    36 1 261 1.67(0.65~2.47) 3.17 < 0.01
    注:MD值为实验组均值与对照组均值的差值。
    下载: 导出CSV
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出版历程
  • 收稿日期:  2023-10-11
  • 修回日期:  2023-12-19
  • 网络出版日期:  2024-03-02
  • 刊出日期:  2024-02-25

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