CHEN Xiong, WANG Junhua, WANG Xiaobin, TIAN Juan, LIU Haiyan, LIU Lan, LONG Ji. Research on the influence of online game on suicide attitude of middle school students in Guizhou Province[J]. CHINESE JOURNAL OF SCHOOL HEALTH, 2018, 39(2): 226-228. doi: 10.16835/j.cnki.1000-9817.2018.02.020
Citation:
CHEN Xiong, WANG Junhua, WANG Xiaobin, TIAN Juan, LIU Haiyan, LIU Lan, LONG Ji. Research on the influence of online game on suicide attitude of middle school students in Guizhou Province[J]. CHINESE JOURNAL OF SCHOOL HEALTH, 2018, 39(2): 226-228. doi: 10.16835/j.cnki.1000-9817.2018.02.020
CHEN Xiong, WANG Junhua, WANG Xiaobin, TIAN Juan, LIU Haiyan, LIU Lan, LONG Ji. Research on the influence of online game on suicide attitude of middle school students in Guizhou Province[J]. CHINESE JOURNAL OF SCHOOL HEALTH, 2018, 39(2): 226-228. doi: 10.16835/j.cnki.1000-9817.2018.02.020
Citation:
CHEN Xiong, WANG Junhua, WANG Xiaobin, TIAN Juan, LIU Haiyan, LIU Lan, LONG Ji. Research on the influence of online game on suicide attitude of middle school students in Guizhou Province[J]. CHINESE JOURNAL OF SCHOOL HEALTH, 2018, 39(2): 226-228. doi: 10.16835/j.cnki.1000-9817.2018.02.020
Objective To compare the differences of middle school students' suicidal attitudes of whether they play online games or not by Propensity Score Matching (PSM),with a view to provide reference for suicide crisis intervention.Methods A total of 5 109 middle school students in Guizhou Guiyang,Kaili and Bijie were selected by using the multi-stage stratified cluster random sampling method.Self-designed questionnaire and Suicide Attitude Questionnaire (QSA) were used to investigate,and the data were matched by the propensity score matching method.A total of 1 680 students who played online games and 1 680 middle school students who did not play online games.Results Before propensity score matching,there were statistical significance of covariates gender,nationality,age,grade,whether they believed in religion or not,health and education level of father in distribution difference of playing online games and not among students (P<0.05);after propensity score matching,all covariates were not statistically significant in playing online games and not playing online games among students in distribution (P>0.05).Before propensity score matching,the differences of attitude scores were statistical significant in Dutch act behavior,Dutch act families and euthanasia among middle school students who played online games and not played online games (t=-6.394,-4.658,-5.449,P<0.01).After propensity score matching,the differences of attitude scores were statistical significant in Dutch act behavior (t =-2.635,P =0.008),Dutch act families (t =2.679,P =0.007) and euthanasia (t =-3.718,P<0.01) among middle school students who played online games and not played online games (t=-2.635,2.679,-3.718,P<0.05).Conclusion Playing online games is the influencing factor of suicidal attitudes of middle school students.Therefore,the health education of middle school students who play online games should be paid more attention to prevent suicidal behavior of middle school students.