Effects of electronic sports games on children's acquisition of basic motor skills in a digital society
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摘要:
目的 评价电子体育游戏对儿童基础运动技能习得的影响,为数字社会背景下儿童基础运动技能的习得提供辅助。 方法 通过检索中国知网(CNKI)、Web of Science、Cochrane Library和PubMed数据库,检索时限设定为2012年3月至2022年3月。利用Cochrane偏倚风险评估工具RoB 2及扩展工具RoB 2 Cluster和ROBINS-I对纳入的研究进行方法学质量评价,运用RevMan 5.3软件进行发表偏倚评价、异质性检验、亚组分析和Meta分析。 结果 共纳入12项研究,包括897名参与者,其中7项随机对照试验、2项整群随机对照试验和3项非随机试验;2项偏倚风险低,8项有一定风险,2项偏倚风险高。12项研究的儿童基础运动技能测量包括物体控制技能、运动技能、协调性、敏捷性和平衡性。Meta分析结果显示,电子体育游戏对儿童基础运动技能的习得具有一定正向效应(SMD=0.81,95%CI=0.46~1.17,P < 0.05)。 结论 儿童可以通过身体活动与数字屏幕产生积极的互动交际行为,进而促进基础运动技能的发展。 Abstract:Objective To evaluate the influence of electronic sports games on children's acquisition of basic motor skills, so as to provide assistance for children's acquisition of basic motor skills in the context of digital society. Methods Computer searches were conducted on CNKI, Web of Science, Cochrane Library and PubMed databases from March 2012 to March 2022. Methodological quality of included studies was evaluated using the Cochrane bias risk assessment tool RoB 2 and the extension tools RoB 2 Cluster and ROBINS-I. Publication bias assessment, heterogeneity test, subgroup analysis and Meta-analysis were performed using RevMan 5.3. Results A total of 12 studies included 897 participants, 7 randomized controlled trials, 2 cohort randomized controlled trials and 3 non-randomized trials. Among them, 2 items had a low risk of bias, 8 items had certain risks and 2 items had a high risk of bias. Measures of basic motor skills in children from 12 studies included object control skills, motor skills, coordination, agility and balance. The results of Meta-analysis showed that electronic sports games had a positive effect on children's acquisition of basic motor skills (SMD=0.81, 95%CI=0.46-1.17, P < 0.05). Conclusion Children can generate positive interactive communication behavior through physical activity and digital screen, and then promote the development of basic motor skills. -
Key words:
- Video games /
- Motor activity /
- Basic motor skills /
- Meta-analysis /
- Child
1) 利益冲突声明 所有作者声明无利益冲突。 -
表 1 电子体育游戏中调节变量干预儿童基础运动技能的效应结果
Table 1. Effects of regulating variables in electronic sports games on children's basic motor skills
调节变量 亚组 文献量 样本量 MD值(95%CI) Z值 P值 干预内容 物体控制技能 4 259 2.51(1.43~3.52) 4.37 < 0.01 运动技能 2 119 1.30(0.51~2.37) 2.52 < 0.01 协调性 1 36 1.75(1.33~2.49) 3.24 < 0.01 敏捷性 1 261 1.55(0.36~2.71) 3.48 < 0.01 平衡性 4 222 2.07(1.42~3.43) 3.09 < 0.01 单次干预时间/min ≤20 2 119 1.24(0.68~1.75) 4.12 < 0.01 21~40 7 651 0.66(0.32~1.24) 4.41 < 0.01 41~60 3 127 2.18(0.65~3.24) 2.31 < 0.01 干预频率/(次·周-1) 1 2 127 0.93(0.23~2.08) 4.17 < 0.01 2~3 7 590 1.85(0.73~2.64) 1.07 < 0.01 4~5 3 180 1.78(0.84~2.49) 2.42 < 0.01 总时长/周 6 6 349 0.71(0.34~2.52) 2.57 < 0.01 8 5 287 1.35(0.64~2.17) 4.21 < 0.01 36 1 261 1.67(0.65~2.47) 3.17 < 0.01 注:MD值为实验组均值与对照组均值的差值。 -
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