摘要:
了解儿童青少年静态行为和主观幸福感现状及其关系,为促进儿童青少年身心健康提供参考.方法 采用方便抽样方法,选取上海市城区1 所公办小学和1 所公办初中628 名四至八年级学生,进行长时间看电视、互联网过度使用、游戏过度使用等静态行为、生活满意度量表、个人幸福指数—中小学生版、正负性情感量表儿童版等的测评.结果 学生长时间看电视、课外做作业、上网、电子游戏的比例依次为2.7%,6.0%,3.6%,5.1%.互联网过度使用率为14.3%,游戏过度使用率为8.2%.长时间上网、长时间电子游戏、互联网过度使用、游戏过度使用均与生活满意度、个人幸福指数、正性情感呈负相关,与负性情感呈正相关(P 值均<0.05).线性回归分析结果显示,网络游戏频度对主观幸福感大多指标有显著的预测效应.结论 需重视静态行为,加强网络游戏过度使用的干预,促进儿童青少年的健康.
关键词:
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幸福 /
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精神卫生 /
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因特网 /
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儿童 /
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危险行为
Abstract:
Objective To understand the status and relation of sedentary behavior with subjective well-being among children and adolescents, so as to provide a reference for promoting the mental and physical health of children and adolescents. Methods Data were collected from reports of 628 students in grade 4-8 from one public primary school and one public middle school in Shanghai, by self-evaluation questionnaires regarding TV watching, Internet addiction, game addiction, life satisfaction, personal well-being, positive and negative affect. Results The rate of subjects that were watching TV, doing homework, online and playing video games for a long time was 2.7%,6.0%, 3.6%, 5.1%, respectively. The incidence rate of excessive Internet use and excessive game use was 14.3% and 8.2%, respectively. Long-time Internet access, long-time video games, excessive Internet use and excessive game were negatively correlated with the scores of satisfaction with life scale, personal wellbeing index and positive affect. While negative affect score was positively correlated with those above(P<0.05). The linear-regression analysis showed that the frequency of online games had significant predictive effect on subjective well-being in most domains. Conclusion In order to promote the health of the children and adolescents, attention should be paid to the intervention of sedentary behavior, especially the excessive usage of online games.