摘要:
探讨青少年暴力游戏接触与攻击性的相关性,为降低青少年暴力攻击行为提供依据.方法 采用混合研究方法,首先整群抽取陕西省少管所200名犯罪少年及西安市某中学182名在校少年,采用自陈问卷调查青少年游戏接触的暴力程度、偏好与动机,并使用Buss-Perry攻击量表测量攻击性水平.此后,选取典型对象进行半结构式访谈,包括6名犯罪少年和4名在校少年.结果 游戏偏好的暴力程度与青少年攻击性呈正相关(r=0.20,P<0.01).犯罪少年游戏时长更长、频率更高,以及寻求刺激和交友的游戏动机更强(x2值分别为105.14,146.70,11.02,17.05,P值均<0.01);在校男生更偏好益智类游戏,如“策略战棋类”和“冒险解谜类”(x2值分别为19.01,11.04,P值均<0.01).然而,两组少年游戏接触的暴力程度差异无统计学意义(x2=1.85,P=0.61).结论 两组少年在游戏使用行为上存在差异,尽管暴力游戏偏好与攻击性呈正相关,但其无法被视为触发犯罪的原因.
关键词:
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暴力 /
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电子游戏 /
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攻击 /
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精神卫生 /
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青少年
Abstract:
Objective To explore the correlation between adolescents' violent video game exposure and aggression,so that to provide a reference for decreasing the violent attacks among teenagers.Methods Mixed method was applied in this study.Firstly,a cluster sampling was used to select 200 juvenile offenders and 182 middle school students.Game rating,game preference and gaming motivation were investigated through self-report questionnaire and aggression level was measured via Buss-Perry Aggression Questionnaire.Totally 10 typical interviewees,including 6 criminal juvenile offenders and 4 middle school students,were selected for semi-structured interviews based on the results of the questionnaire.Results There was a positive correlation between the preferred game rating and aggressiveness of adolescents(r=0.20,P<0.01).Compared with middle school students,juvenile offenders spent more time (x2 =105.14) on video games and played more frequently (x2 =146.70).And they had more intensive motivation on "seeking for stimulation" (x2 =11.02) and "making friends"(x2 =17.05) (P<0.01).While compared with juvenile offenders,middle school students were more likely to prefer to "puzzle games"(x2 =11.04) and "turn-based strategy games" (x2 =19.01) which ask for more intelligence from game players(P<0.01).However,there was no significantly statistical difference (x2 =1.85,df=3,P=0.61) in the degree of violence between video games played by these two groups,which indicated that violent games are not the cause of juvenile delinquency.Conclusion There are significant differences in game behavior between juvenile offenders and middle school students.Although a positive correlation between preferred game rating and aggression is found,violent video games could not be regarded as the cause of juvenile delinquency.